About
One person builds this.
That is the reason it works the way it does, and the thing you are most entitled to ask questions about.
Why it exists
Performative was built from the ground up. I kept finding plugins constrained by old frameworks and brittle runtime behavior, so I took the harder route. Before Performative I shipped a commercial 3D game on Steam and the Epic store, in C++ and Unreal, and was the sole iOS engineer on a production app with daily users. Both were real-time, and both were judged on how they felt to use.
I built the engine, the editor, the licensing, the installers, the localization and this site.
What happens if I stop
Offline activation.
If Performative Labs stops, I will ship a build that never expires. You keep the plugin for life, and your existing projects keep opening. That is a commitment rather than a property of the code, and it is the honest way to put it.
Support
Support is a person, at an address, who wrote the code. [email protected].